


Now don’t get me wrong, Total War: Warhammer is an excellent game and, despite some annoyances, and even with missing units, still makes for possibly the best Total War game to date. These are just some of the units that are missing, and if you delve even further into the lore itself, there are plenty more units that could (and should) make their way into the game.

One such example is the Warriors of Chaos’ Hell Cannon which, according to the flavour text of the unit, is actually manned by Chaos Dwarves, although the Chaos Dwarves as a separate unit don’t exist (and are fairly important to the Chaos as one of their only ranged units in the lore). There are even hints in the lore of the game itself that these units should exist. Although the designs and animations of the characters and units included in the game are excellent, there are missing units in every faction that are staple’s in the Warhammer lore, and by all accounts, should be in the game. It was through this interaction that I learnt a lot of the units that exist in the Warhammer universe and, having played a substantial amount of Creative Assembly’s offering, noticed that there are some core units missing from all six playable factions. Total War: Warhammer has been one of my gaming highlights of 2016 so far, and I’ve managed to sink almost 200 hours into the game since it launched on 24 May, 2016.Īlthough the Warhammer lore is not the most familiar to me, I am far from unfamiliar, as I was constantly surrounded by it while playing Magic the Gathering tournaments in Port Elizabeth as a small child, and being familiar with the table top version of the game (and its spin-offs, such as Blood Bowl) certainly helped.
